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LOCAL CANCELLATIONS & DELAYS

DC and Marvel, the two largest comic book publishers in the U.S., have long vied for the attention and dollars of the ever-fluctuating comics readership through the years.

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Apologies for the late blog, but with the Julien Dubuque International Film Festival two weeks ago and my being gripped by the Martian death flu last week, this is the first chance I've had to get something typed up.

Let’s start with the granddaddy of all deck-building games (henceforth referred to as DBGs for the sake of my sanity and fingers), shall we? Yes, first and foremost will be “Dominion,” designed by Donald X. Vaccarino and published in the U.S. by Rio Grande Games.

Of all the many, many minor choices of design and aesthetic that go into making a game enjoyable there is one that stands above them all as king of accessibility.

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Are you a human? Were you born of man and woman, brought into the world naturally, have two arms, two legs and are generally considered to be a “conscious” being?

A note: The entirety of this is written more than a little facetiously, with great respect toward the people who’ve GM’d for me, I’ve GM’d for and, most especially, my mother.

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It’s part two of the “10 worst dungeons” feature here on Press Play. The first half can be found here, along with an explanation of what I mean by “worst.” It’s recommended reading, because we’re digging right in for this installment (that was for all those Minecraft fans out there).

It's a busy time for gamers out there (despite the yearly summer drought of new games) with E3 going on, a PAX in the recent past and lots of activity on the tabletop front.

So, here I am. I did it. I finished “Mass Effect 3,” and did so having avoided all spoilers and arguments as to why the ending was bad.

I sometimes worry about just how geeky I am. Not in the way my mother might, which I’m sure has more to do with the propagation of the family name. Sure, that’s a factor in my worries, but I usually try to take a more philosophical approach in the questioning.

When considering a game purchase (either software or cardboard) I usually tend to take length into account. How many hours per dollar will I be getting out of the equation is one of the first questions I consider.

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Well, my good buddy pbspleen sent me a program to do this stuff, so I'm just testing it out by uploading the intro from the wonderful Squaresoft PS1 RPG, Xenogears.