“Puzzle Strike” is an interesting anomaly within the tabletop gaming world.
Apologies all for the lateness of this blog. Between vacations (mine own and others), funerals and workload I haven’t had the time to pound out another opus. Until now, that is …
Sorry about the lateness of this post, but with the holiday weekend last week, there wasn't quite as much time to pick apart a game as there usually is.
I’ve been playing the Android port of “Final Fantasy VI” the past week, and I wanted to share a few impressions so far.
“Why limit oneself to cards when there are polyhedrals as well?” – said no one ever, until WizKids got a bright idea
DC and Marvel, the two largest comic book publishers in the U.S., have long vied for the attention and dollars of the ever-fluctuating comics readership through the years.
Apologies for the late blog, but with the Julien Dubuque International Film Festival two weeks ago and my being gripped by the Martian death flu last week, this is the first chance I've had to get something typed up.
Moving forward from “Dominion” can be a daunting task.
Let’s start with the granddaddy of all deck-building games (henceforth referred to as DBGs for the sake of my sanity and fingers), shall we? Yes, first and foremost will be “Dominion,” designed by Donald X. Vaccarino and published in the U.S. by Rio Grande Games.
By now just about anyone who has any connections with the world of board gaming has probably taken part in one of its newer phases: the deck-building game.
Well boys and girls, I’m in deep now and there’s no coming up for air.
I’ve been playing the "Bravely Default" demo for a few days now, much like 99 percent of all 3DS owners, and I must say that I am aghast.
Are you a human? Were you born of man and woman, brought into the world naturally, have two arms, two legs and are generally considered to be a “conscious” being?
Video game awards range the gamut from completely unknown, to completely irrelevant, to completely irreverent.
Here we are, dear friends, but a few scant days from a new beginning.
Here we sit, dear readers, before a roaring fire with snow drifted over the windows whilst enjoying hot chocolate and the latest chapter of “Mass Effect 3” multiplayer.
Of all the many, many minor choices of design and aesthetic that go into making a game enjoyable there is one that stands above them all as king of accessibility.
Are you a human? Were you born of man and woman, brought into the world naturally, have two arms, two legs and are generally considered to be a “conscious” being?
“Borderlands 2” is … well, not complicated, really. It’s the simplicity of the thing that keeps me coming back, after all.
A note: The entirety of this is written more than a little facetiously, with great respect toward the people who’ve GM’d for me, I’ve GM’d for and, most especially, my mother.
Hello, my name is Tony Frenzel and I am a “Borderlands” addict.
It might be sad, but I have a stack of “Nintendo Power” magazines that’s nearly waste high.
If you pay any attention at all to the video game industry and that vast morass of Websites, blogs and online magazine devoted to it you’ve probably noticed something lately.
It’s part two of the “10 worst dungeons” feature here on Press Play. The first half can be found here, along with an explanation of what I mean by “worst.” It’s recommended reading, because we’re digging right in for this installment (that was for all those Minecraft fans out there).
Let’s not be coy, here. Dungeons, as an element in games, are cliché.
Broken. It’s a word that carries two wildly different connotations.
“Spaceship Zero – The Sci-Fi Serial Roleplaying Game” is literally the most fun gaming book I have ever read.
It's a busy time for gamers out there (despite the yearly summer drought of new games) with E3 going on, a PAX in the recent past and lots of activity on the tabletop front.
Have you ever played “Warhammer: Fantasy Battle?”
Note: Though I am not by any means football illiterate, it would be charitable to say that I am a casual fan. I know what a touchback is, understand the underlying mechanics of the game and have a watched it on numerous occasions.
If ever there were a maxim on which video gamers could hang their hats on a regular basis it would be this: licensed game suck.
So, here I am. I did it. I finished “Mass Effect 3,” and did so having avoided all spoilers and arguments as to why the ending was bad.
I sometimes worry about just how geeky I am. Not in the way my mother might, which I’m sure has more to do with the propagation of the family name. Sure, that’s a factor in my worries, but I usually try to take a more philosophical approach in the questioning.
Ah, “Mass Effect,” how we love you, love to hate you and sometimes despise you.
It has been a contention by some that the way one plays “Skyrim” says something about one’s personality.
When considering a game purchase (either software or cardboard) I usually tend to take length into account. How many hours per dollar will I be getting out of the equation is one of the first questions I consider.
On Wednesday, February 8 The Mouth page will be running a review of the newly-released "Final Fantasy XIII-2." The deck below the headline, I think, says it all: "It's not perfect, but it goes a long way toward redeeming the troubled Square franchise."
Well, my good buddy pbspleen sent me a program to do this stuff, so I'm just testing it out by uploading the intro from the wonderful Squaresoft PS1 RPG, Xenogears.